Bitmap generation from a single example with convolutions and MCMC
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
Dynamics and Domain Randomized Gait Modulation with Bezier Curves for Sim-to-Real Legged Locomotion.
[CVPR 2022] Official PyTorch Implementation for DiffusionCLIP: Text-guided Image Manipulation Using Diffusion Models
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
Official Implementation for "ReStyle: A Residual-Based StyleGAN Encoder via Iterative Refinement" (ICCV 2021) https://arxiv.org/abs/2104.02699
A physically-based path tracer
X Inertial-aided Visual Odometry