Github Repositories Trend

hpatjens/RealtimeWater

Total stars
119
Stars per day
0
Created at
4 years ago
Language
C++
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Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.
glsl-godrays
This module implements a volumetric light scattering effect(godrays)
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psx_retroshader
Shader that "emulates" the rendering style of ps1
SparseVoxelOctree
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MaskedOcclusionCulling
Tile_Based_WebGL_DeferredShader
WebGL2 Deferred Shading Demo
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Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
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An Uber Shader for rendering Sprites in Unity.


spacejack/terra

WebGL grass on a terrain
Total stars
291
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MauriceGit/Water_Simulation

Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.
Total stars
138
Language
C
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Erkaman/glsl-godrays

This module implements a volumetric light scattering effect(godrays)
Homepage
http://erkaman.github.io/glsl-godrays/
Total stars
119
Language
JavaScript
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huwb/crest-oceanrender

Novel ocean rendering techniques (Unity3D)
Total stars
1,399
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dsoft20/psx_retroshader

Shader that "emulates" the rendering style of ps1
Total stars
474
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otaku690/SparseVoxelOctree

Sparse Voxel Octree Implementation - Upenn CIS-565 final project
Total stars
157
Language
C++
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Total stars
366
Language
C++
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tiansijie/Tile_Based_WebGL_DeferredShader

WebGL2 Deferred Shading Demo
Homepage
http://tiansijie.github.io/Tile_Based_WebGL_DeferredShader/
Total stars
145
Language
JavaScript
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Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
Total stars
136
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An Uber Shader for rendering Sprites in Unity.
Total stars
524
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