DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
UVAtlas isochart texture atlas
DirectXMesh geometry processing library
This is the source code to the Microsoft Open Source site featuring projects, program information, and "get involved" pages. This site is published at opensource.microsoft.com and managed by the Microsoft Open Source Programs Office (OSPO).
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
A repository to make changes to the TypeScript Wiki on GitHub
This is a public repository for all of Service Fabric's Troublesooting guides, and is intended to provide a central location for community driven troubleshooting content. This is the material that is reference by Customer Support Services when a ticket is created, by Service Fabric Site Reliability Engineers responding to an incident, and by users when self discoverying resolutions to active system issues.
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps