Github Repositories Trend

kboy-silvergym/ARKit-Emperor

Power! Unlimited power for ARKit 2.0!
Total stars
463
Stars per day
1
Created at
2 years ago
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ARKit Base Project. Place virtual objects based on WWDC example project
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Code examples for ARKit.
experimental-ARInterface
Experimental cross-platform framework for mobile AR shown as part of "So You Think You Can Augment Reality?" talk at Unite Austin 2017
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Draw with bare fingers in the air using ARKit
arexperiments-portal-painter
Doodle new worlds onto your own, with Google ARCore.
InjectableGenericCameraSystem
This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
iOS-Depth-Sampler
Code examples for Depth APIs in iOS


simformsolutions/ARKit2.0-Prototype

Total stars
236
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andrewnakas/ARKit-Cardboard-VR

ARkit + GVR to make VR and Mixed Reality 6dof AR for iphone
Total stars
132
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ignacio-chiazzo/ARKit

ARKit Base Project. Place virtual objects based on WWDC example project
Homepage
https://ignacio-chiazzo.github.io/ARKit/
Total stars
295
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johnjcsmith/iPhoneMoCapiOS

Total stars
333
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shu223/ARKit-Sampler

Code examples for ARKit.
Total stars
1,328
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Unity-Technologies/experimental-ARInterface

Experimental cross-platform framework for mobile AR shown as part of "So You Think You Can Augment Reality?" talk at Unite Austin 2017
Total stars
275
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oabdelkarim/ARPaint

Draw with bare fingers in the air using ARKit
Total stars
672
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googlecreativelab/arexperiments-portal-painter

Doodle new worlds onto your own, with Google ARCore.
Homepage
https://experiments.withgoogle.com/ar/portal-painter
Total stars
182
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FransBouma/InjectableGenericCameraSystem

This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
Total stars
486
Language
C++
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shu223/iOS-Depth-Sampler

Code examples for Depth APIs in iOS
Total stars
930
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